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HE Unit Template
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Game Development Fundamentals
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ITECH2001 - Game Development Fundamentals
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20250600
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Course
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Unit
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3.1
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2026-09-10
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2026-09-10
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Information Technology
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Institute of Innovation, Science & Sustainability
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Information Technology
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Undergraduate
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15
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.125
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020103
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Programming
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020103 - Programming
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<a href="http://www.federation.edu.au/locate/unit/itech2001">View unit fees</a>
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Graded (e.g. HD, D, C, etc)
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7
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<p>This unit introduces you to games development, emphasising a mix of creative content design, development, and technical specialisation. You will gain an understanding of the games industry from its conception through to current trends. Initially, you will study the lifecycle of games development, focusing on story design, character design, game mechanics, and level design, as well as content development including textures and interface, 3D modelling, game development, and programming. You will learn event driven programming through triggers and updates in a games development environment.</p>
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<p>Topics may include:</p>
<p>1. Definitions, characteristics, and mechanics of games;</p>
<p>2. Uses and applications of games related skills and practice;</p>
<p>3. Delivery platforms for games;</p>
<p>4. 2D and 3D asset development;</p>
<p>5. Game character design;</p>
<p>6. Games story development;</p>
<p>7. Game level design;</p>
<p>8. Games design and development processes</p>
<p>9. Current trends and developments in games;</p>
<p>10. Programming constructs such as methods, basic Object Oriented Programming, event driven programming;</p>
<p>11. Implementing object and character behaviours;</p>
<p>12. Identification and utilisation of programming libraries;</p>
<p>13. Testing and debugging code syntax and game logic;</p>
<p>14. Documentation of code</p>
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<p>Where supplementary assessment is available a student must have failed overall in the Unit but gained a final mark of 45 per cent or above, has completed all major assessment tasks (including all sub-components where a task has multiple parts) as specified in the Unit Description and is not eligible for any other form of supplementary assessment.</p>
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2027
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2026
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ITECH2001 - Game Development Fundamentals
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ITECH2001 - Game Development Fundamentals
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Year
2027
2026
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Overview
Key information
Requisites
Learning outcomes
Assessment
FedTASK
Parent Region
Overview
Unit description
<p>This unit introduces you to games development, emphasising a mix of creative content design, development, and technical specialisation. You will gain an understanding of the games industry from its conception through to current trends. Initially, you will study the lifecycle of games development, focusing on story design, character design, game mechanics, and level design, as well as content development including textures and interface, 3D modelling, game development, and programming. You will learn event driven programming through triggers and updates in a games development environment.</p>
Unit content
<p>Topics may include:</p> <p>1. Definitions, characteristics, and mechanics of games;</p> <p>2. Uses and applications of games related skills and practice;</p> <p>3. Delivery platforms for games;</p> <p>4. 2D and 3D asset development;</p> <p>5. Game character design;</p> <p>6. Games story development;</p> <p>7. Game level design;</p> <p>8. Games design and development processes</p> <p>9. Current trends and developments in games;</p> <p>10. Programming constructs such as methods, basic Object Oriented Programming, event driven programming;</p> <p>11. Implementing object and character behaviours;</p> <p>12. Identification and utilisation of programming libraries;</p> <p>13. Testing and debugging code syntax and game logic;</p> <p>14. Documentation of code</p>
Key information
Institute / school:
Institute of Innovation, Science & Sustainability
Discipline:
Information Technology
Study level:
Undergraduate
Credit points:
15
EFTSL:
0.125
Field of education:
020103 - Programming
Grade scheme:
Graded (e.g. HD, D, C, etc)
Placement component:
No
Fee information:
<a href="http://www.federation.edu.au/locate/unit/itech2001">View unit fees</a>
Requisites
Prerequisite
None
Corequisite
None
Exclusion
<p> must not have completed <a href="/ords/r/curriculum/catalogue/course?p6_code=GPSIT2001" target="_blank">GPSIT2001</a></p>
Learning outcomes
Learning outcomes
<p>On successful completion of this unit, students are expected to gain the following [K]nowledge, [S]kills and [A]pplication of knowledge & skills</p>
Learning Outcomes
Ref
Outcome
K1
<p>Describe the games industry, technologies and cultures;</p>
K2
<p>Discuss games design and development methodologies;</p>
K3
<p>Identify and explain the appropriate and correct syntax and programming constructs for different game development requirements.</p>
S1
<p>Select and apply appropriate games design and development approaches to align with industry needs;</p>
S2
<p>Design and develop a range of art and programming assets, implementing aesthetics and logic into a game project;</p>
S3
<p>Analyse, design, implement and test game concepts using a games engine and programming constructs;</p>
A1
<p>Utilise appropriate software packages to design, build and program game prototypes and assets that align with user experience and project expectations;</p>
Assessment
Learning Tasks and Assessment
Ref
Learning task
Assessment type
Weighting
Learning outcomes assessed
1
<p>Design and technical skills in game production; including planning and creating and testing functional prototypes.</p>
<p>Assignment(s)</p>
<p>40% - 80%</p>
K3, S1, S2, S3, A1
2
<p>Development Journals and/or Labs leading to major assignments, and (optionally) tests (max 30% for tests) covering content.</p>
<p>Development Journals, Labs, and/or Tests.</p>
<p>20% - 60%</p>
K1, K2, K3, S1, S2, S3, A1
Supplementary assessment available:
Yes
Supplementary assessment information:
<p>Where supplementary assessment is available a student must have failed overall in the Unit but gained a final mark of 45 per cent or above, has completed all major assessment tasks (including all sub-components where a task has multiple parts) as specified in the Unit Description and is not eligible for any other form of supplementary assessment.</p>
FedTASK
FedTASK
Description of FedTASK outcome
Level
FedTASK 1: Interpersonal
The ability to effectively communicate, interact and work with others both individually and in groups.
FedTASK 2: Leadership
The ability to apply professional skills and behaviours in leading others.
FedTASK 3: Critical Thinking and Creativity
The ability to work in complexity and ambiguity using imagination to create new ideas.
<p>Level 2 - Student demonstrates some independence within provided guidelines</p>
FedTASK 4: Digital Literacy
The ability to work fluently across a range of tools and applications to achieve a range of skills.
<p>Level 2 - Student demonstrates some independence within provided guidelines</p>
FedTASK 5: Sustainable and Ethical Mindset
The ability to consider and assess the consequences and impact of ideas and actions in enacting ethical and sustainable decisions.
FedTASK
<p>Federation University recognises that students require key transferable employability skills to prepare them for their future workplace and society. FedTASKs (<strong>T</strong>ransferable <strong>A</strong>ttributes <strong>S</strong>kills and <strong>K</strong>nowledge) provide a targeted focus on five key, transferable Attributes, Skills, and Knowledge that are embedded within curriculum, developed gradually towards successful measures and interlinked with cross-discipline and co-operative learning opportunities.</p>
Key information
Institute / school:
Institute of Innovation, Science & Sustainability
Discipline:
Information Technology
Study level:
Undergraduate
Credit points:
15
EFTSL:
0.125
Field of education:
020103 - Programming
Grade scheme:
Graded (e.g. HD, D, C, etc)
Placement component:
No
Fee information:
<a href="http://www.federation.edu.au/locate/unit/itech2001">View unit fees</a>
Additional information
Add Info Static Text
Internal reference: ITECH2001 - U3.1