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3d Modelling and Animation
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ITECH2307 - 3d Modelling and Animation
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20240200
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1.1
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2026-09-10
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2026-09-10
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Information Technology
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Institute of Innovation, Science & Sustainability
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Information Technology
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Undergraduate
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15
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.125
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020115
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Computer Graphics
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020115 - Computer Graphics
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<a href="http://www.federation.edu.au/locate/unit/itech2307">View unit fees</a>
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Graded (e.g. HD, D, C, etc)
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7
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Bachelor Degree
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<p>This course provides tuition into the process of 3D modelling and animation with an emphasis on construction and animation of 3D models and characters for computer games. The use of 3D modelling software, tools and techniques is covered, along with theoretical aspects of design, lighting models, cameras, materials, particle systems, motion capture, colours and colour schemes. Applying these theoretical techniques will result in fully rendered animated scenes with complex lighting and multiple cameras focusing on the 3D models, animation and special effects.</p>
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<p>This course discusses the technology, design concepts, cultural effects and implications involved in computer games. The course will focus on putting theory into practice, requiring students to design and develop an animated 3D scene. Theoretical aspects will be covered to an extent that is appropriate for the aims of the course. Design issues and concepts relating to computer games assets will be explored and students will be encouraged to experiment and develop their skills. The cultural effects and implications of computer games will be explored. The tools used for asset and level creation for an existing computer game introduced, with a focus on the 3D models, their animation, lighting and camera techniques.</p>
<p>Topics may include:1.Principles of 3D space & 3D modelling;</p>
<p>2.Camera angles and positioning;</p>
<p>3.Lighting and shading;</p>
<p>4.Modelling techniques;</p>
<p>5.Colours and colour schemes;</p>
<p>6.Materials, mapping and surface properties;</p>
<p>7.Animating objects and cameras;</p>
<p>8.Rigging 3D Models9.Animating particle systems;</p>
<p>10.Cultural impact of computer games;</p>
<p>11.Rendering techniques.</p>
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<p>Where supplementary assessment is available a student must have failed overall in the Unit but gained a final mark of 45 per cent or above, has completed all major assessment tasks (including all sub-components where a task has multiple parts) as specified in the Unit Description and is not eligible for any other form of supplementary assessment.</p>
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2027
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2026
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2026
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Overview
Key information
Requisites
Learning outcomes
Assessment
FedTASK
Parent Region
Overview
Unit description
<p>This course provides tuition into the process of 3D modelling and animation with an emphasis on construction and animation of 3D models and characters for computer games. The use of 3D modelling software, tools and techniques is covered, along with theoretical aspects of design, lighting models, cameras, materials, particle systems, motion capture, colours and colour schemes. Applying these theoretical techniques will result in fully rendered animated scenes with complex lighting and multiple cameras focusing on the 3D models, animation and special effects.</p>
Unit content
<p>This course discusses the technology, design concepts, cultural effects and implications involved in computer games. The course will focus on putting theory into practice, requiring students to design and develop an animated 3D scene. Theoretical aspects will be covered to an extent that is appropriate for the aims of the course. Design issues and concepts relating to computer games assets will be explored and students will be encouraged to experiment and develop their skills. The cultural effects and implications of computer games will be explored. The tools used for asset and level creation for an existing computer game introduced, with a focus on the 3D models, their animation, lighting and camera techniques.</p> <p>Topics may include:1.Principles of 3D space & 3D modelling;</p> <p>2.Camera angles and positioning;</p> <p>3.Lighting and shading;</p> <p>4.Modelling techniques;</p> <p>5.Colours and colour schemes;</p> <p>6.Materials, mapping and surface properties;</p> <p>7.Animating objects and cameras;</p> <p>8.Rigging 3D Models9.Animating particle systems;</p> <p>10.Cultural impact of computer games;</p> <p>11.Rendering techniques.</p>
Key information
Institute / school:
Institute of Innovation, Science & Sustainability
Discipline:
Information Technology
Study level:
Undergraduate
Credit points:
15
EFTSL:
0.125
Field of education:
020115 - Computer Graphics
Grade scheme:
Graded (e.g. HD, D, C, etc)
Placement component:
No
Fee information:
<a href="http://www.federation.edu.au/locate/unit/itech2307">View unit fees</a>
Requisites
Prerequisite
<p> must have completed <a href="/ords/r/curriculum/catalogue/course?p6_code=ITECH2001" target="_blank">ITECH2001</a></p>
Corequisite
None
Exclusion
<p> must not have completed 1 of ITECH3221, ITECH3223, ITECH3228</p>
Learning outcomes
Learning outcomes
<p>On successful completion of this unit, students are expected to gain the following [K]nowledge, [S]kills and [A]pplication of knowledge & skills</p>
Learning Outcomes
Ref
Outcome
K1
<p>Discuss and explain the concepts and techniques used in the design and creation of 3D models, and the animation of 3D models in a scene.</p>
K2
<p>Discuss and explain the operation of graphical lighting models and camera systems.</p>
K3
<p>Select appropriate materials, colours and colour schemes for a scene based on established theory to provide a desired effect.</p>
K4
<p>Explain the process of simulating various real-world effects using particle systems.</p>
K5
<p>Discuss the features available in a commercial 3D modelling package.</p>
S1
<p>Construct 3D models from a collection of geometric primitives.</p>
S2
<p>Research, identify and implement resources in the creation of a computer generated 3D environment.</p>
S3
<p>Manipulate and produce materials for 3D models.</p>
S4
<p>Construct, manipulate and animate bipeds, cameras and particle systems.</p>
A1
<p>Choose appropriate tools and techniques to design 3D models, including their geometry, materials and lighting that meet project requirements.</p>
A2
<p>Operate commercial 3D software packages to construct and animate 3D models (and their mapped materials), particle systems, lights and cameras in an animated sequence.</p>
Assessment
Learning Tasks and Assessment
Ref
Learning task
Assessment type
Weighting
Learning outcomes assessed
1
<p>Assignment, portfolio and presentation illustrating the research, design and construction of animated 3D models in a scene.</p>
<p>Assignments: Proposal, Modelling and Animated Scene</p>
<p>60-80%</p>
K3, S1, S2, S3, S4, A1, A2
2
<p>Examinations and/or tests covering theoretical and application content aspects.</p>
<p>Examination(s) and/or Tests</p>
<p>20-40%</p>
K1, K2, K3, K4, K5, S2
Supplementary assessment available:
Yes
Supplementary assessment information:
<p>Where supplementary assessment is available a student must have failed overall in the Unit but gained a final mark of 45 per cent or above, has completed all major assessment tasks (including all sub-components where a task has multiple parts) as specified in the Unit Description and is not eligible for any other form of supplementary assessment.</p>
FedTASK
FedTASK
Description of FedTASK outcome
Level
FedTASK 1: Interpersonal
The ability to effectively communicate, interact and work with others both individually and in groups.
FedTASK 2: Leadership
The ability to apply professional skills and behaviours in leading others.
FedTASK 3: Critical Thinking and Creativity
The ability to work in complexity and ambiguity using imagination to create new ideas.
FedTASK 4: Digital Literacy
The ability to work fluently across a range of tools and applications to achieve a range of skills.
FedTASK 5: Sustainable and Ethical Mindset
The ability to consider and assess the consequences and impact of ideas and actions in enacting ethical and sustainable decisions.
FedTASK
<p>Federation University recognises that students require key transferable employability skills to prepare them for their future workplace and society. FedTASKs (<strong>T</strong>ransferable <strong>A</strong>ttributes <strong>S</strong>kills and <strong>K</strong>nowledge) provide a targeted focus on five key, transferable Attributes, Skills, and Knowledge that are embedded within curriculum, developed gradually towards successful measures and interlinked with cross-discipline and co-operative learning opportunities.</p>
Key information
Institute / school:
Institute of Innovation, Science & Sustainability
Discipline:
Information Technology
Study level:
Undergraduate
Credit points:
15
EFTSL:
0.125
Field of education:
020115 - Computer Graphics
Grade scheme:
Graded (e.g. HD, D, C, etc)
Placement component:
No
Fee information:
<a href="http://www.federation.edu.au/locate/unit/itech2307">View unit fees</a>
Additional information
Add Info Static Text
Internal reference: ITECH2307 - U1.1