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HE Unit Template
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Game Programming
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ITECH3104 - Game Programming
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20240200
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1.2
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2026-09-10
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2026-09-10
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Information Technology
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Institute of Innovation, Science & Sustainability
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Information Technology
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Undergraduate
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15
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.125
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020103
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Programming
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020103 - Programming
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<a href="http://www.federation.edu.au/locate/unit/itech3104">View unit fees</a>
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Graded (e.g. HD, D, C, etc)
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7
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Bachelor Degree
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<p>Video games are unique among software products in the sheer breadth ofcreative, technical and mathematicalskills required to develop them.This course aims to equip students with an understanding of the various technical components that comprise a modern video game, andenable students to create an interactivevideo game using code. Students can explore their creativity while studying thishighly technical coursewith a strong focus on developing advanced game programming skills.</p>
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<p>•Game and graphics loops.<br>
•Graphics hardware and the graphics rendering pipeline.<br>
•Shader programming.<br>
•Input and animation programming.<br>
•Geometry representations and data structures.<br>
•Particle systems.<br>
•Sound programming.<br>
•Materials and lighting.<br>
•Shading, shadows and advanced graphics effects.<br>
•Collision detection and physics-based responses.<br>
•Game engine architecture, data structures and algorithms.</p>
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<p>Where supplementary assessment is available a student must have failed overall in the Unit but gained a final mark of 45 per cent or above, has completed all major assessment tasks (including all sub-components where a task has multiple parts) as specified in the Unit Description and is not eligible for any other form of supplementary assessment.</p>
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Semester
Semester
0200
Year
Year
2027
Current Year
2026
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ITECH3104 - Game Programming
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ITECH3104 - Game Programming
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Semester
Semester 1
Semester 2
Summer Semester
Year
2027
2026
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Overview
Key information
Requisites
Learning outcomes
Assessment
FedTASK
Parent Region
Overview
Unit description
<p>Video games are unique among software products in the sheer breadth ofcreative, technical and mathematicalskills required to develop them.This course aims to equip students with an understanding of the various technical components that comprise a modern video game, andenable students to create an interactivevideo game using code. Students can explore their creativity while studying thishighly technical coursewith a strong focus on developing advanced game programming skills.</p>
Unit content
<p>•Game and graphics loops.<br> •Graphics hardware and the graphics rendering pipeline.<br> •Shader programming.<br> •Input and animation programming.<br> •Geometry representations and data structures.<br> •Particle systems.<br> •Sound programming.<br> •Materials and lighting.<br> •Shading, shadows and advanced graphics effects.<br> •Collision detection and physics-based responses.<br> •Game engine architecture, data structures and algorithms.</p>
Key information
Institute / school:
Institute of Innovation, Science & Sustainability
Discipline:
Information Technology
Study level:
Undergraduate
Credit points:
15
EFTSL:
0.125
Field of education:
020103 - Programming
Grade scheme:
Graded (e.g. HD, D, C, etc)
Placement component:
No
Fee information:
<a href="http://www.federation.edu.au/locate/unit/itech3104">View unit fees</a>
Requisites
Prerequisite
<p>must have completed 1 of "ITECH2100" / "<a href="/ords/r/curriculum/catalogue/course?p6_code=ITECH2306" target="_blank">ITECH2306</a>"</p>
Corequisite
None
Exclusion
<p>must not have completed 1 of "ITECH3205" / "ITECH3206"</p>
Learning outcomes
Learning outcomes
<p>On successful completion of this unit, students are expected to gain the following [K]nowledge, [S]kills and [A]pplication of knowledge & skills</p>
Learning Outcomes
Ref
Outcome
K1
<p>Explain the concept of the game loop which sits at the core of a real-time interactive video game.</p>
K2
<p>Describe fundamental theoretical concepts relating to computer graphics, three-dimensional geometry and the graphics rendering pipeline.</p>
K3
<p>Discuss the indicators and impact of code performance in relation to interactive video games.</p>
K4
<p>Describe how images and colours are represented, generated and stored in computer graphics.</p>
K5
<p>Describe the operation, data structure, architecture and algorithms commonly implemented in a computer game engine.</p>
S1
<p>Construct a software application to display three dimensional graphics.</p>
S2
<p>Apply input handling techniques to manipulate an interactive video game.</p>
S3
<p>Analyse and debug the functionality and performance of interactive computer games.</p>
S4
<p>Implement computer animation using interpolation and simulation approaches.</p>
S5
<p>Implement data structures and algorithms commonly used in computer game engines.</p>
A1
<p>Create interactive video games to meet supplied specifications.</p>
A2
<p>Create a working game engine using inputs, graphics and animations.</p>
Assessment
Learning Tasks and Assessment
Ref
Learning task
Assessment type
Weighting
Learning outcomes assessed
1
<p>Assignments involving the implementation and application of computer game technologies.</p>
<p>Individual Practical Assignment</p>
<p>40-60%</p>
S1, S2, S3, S4, S5, A1, A2
2
<p>Complete weekly lab tasks.</p>
<p>Minor assignment demonstrating completion of lab exercises.</p>
<p>10-20%</p>
S1, S2, S3, S4, S5
3
<p>Students will provide theoretical answers and provide practical solutions to a range of questions and problem types drawn from theory and examples used during this course.</p>
<p>Test(s)</p>
<p>10-30%</p>
K1, K2, K3, K4, K5
Supplementary assessment available:
Yes
Supplementary assessment information:
<p>Where supplementary assessment is available a student must have failed overall in the Unit but gained a final mark of 45 per cent or above, has completed all major assessment tasks (including all sub-components where a task has multiple parts) as specified in the Unit Description and is not eligible for any other form of supplementary assessment.</p>
FedTASK
FedTASK
<p>Federation University recognises that students require key transferable employability skills to prepare them for their future workplace and society. FedTASKs (<strong>T</strong>ransferable <strong>A</strong>ttributes <strong>S</strong>kills and <strong>K</strong>nowledge) provide a targeted focus on five key, transferable Attributes, Skills, and Knowledge that are embedded within curriculum, developed gradually towards successful measures and interlinked with cross-discipline and co-operative learning opportunities.</p>
FedTASK
Description of FedTASK outcome
Level
FedTASK 1: Interpersonal
The ability to effectively communicate, interact and work with others both individually and in groups.
FedTASK 2: Leadership
The ability to apply professional skills and behaviours in leading others.
FedTASK 3: Critical Thinking and Creativity
The ability to work in complexity and ambiguity using imagination to create new ideas.
FedTASK 4: Digital Literacy
The ability to work fluently across a range of tools and applications to achieve a range of skills.
FedTASK 5: Sustainable and Ethical Mindset
The ability to consider and assess the consequences and impact of ideas and actions in enacting ethical and sustainable decisions.
Key information
Institute / school:
Institute of Innovation, Science & Sustainability
Discipline:
Information Technology
Study level:
Undergraduate
Credit points:
15
EFTSL:
0.125
Field of education:
020103 - Programming
Grade scheme:
Graded (e.g. HD, D, C, etc)
Placement component:
No
Fee information:
<a href="http://www.federation.edu.au/locate/unit/itech3104">View unit fees</a>
Additional information
Cards Section - Non Research
Add Info Static Text
Internal reference: ITECH3104 - U1.2