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HE Unit Template
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Computer Games Design
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ITECH3222 - Computer Games Design
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20240200
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1.1
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2026-09-10
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2026-09-10
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Information Technology
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Institute of Innovation, Science & Sustainability
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Information Technology
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Undergraduate
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15
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.125
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029999
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Information Technology, n.e.c.
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029999 - Information Technology, n.e.c.
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<a href="http://www.federation.edu.au/locate/unit/itech3222">View unit fees</a>
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Graded (e.g. HD, D, C, etc)
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<p>This course extends student knowledge of the technology, design concepts and cultural effects and involved in computer games. The course will focus on putting theory into practice, requiring students to design and develop a sophisticated and functional game environment/level. Technologies such as games engine selection and usage will be explored. Design issues and concepts relating to computer games will be expanded upon and students will be required to develop their skills through exploration and experimentation. The cultural effects and implications of computer games will be explored in detail and students will be shown how to critically evaluate a computer game.</p>
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<p>This course extends student knowledge of the technology, design concepts and cultural effects and implications involved in computer games as taught in Game Development Fundamentals.The course will focus on putting theory into practice, requiring students to design and develop a sophisticated environment/level within an existing game engine. The cultural effects and implications of computer games will be explored in further detail and students will be shown how to critically evaluate a computer game. The processes and documents involved in game design, and tools used for asset and level creation for an existing computer game will be covered in detail.<br>
•The process of game design;<br>
•Games design stakeholders, influences and documentation;<br>
•Crowd-sourcing ,crowd-funding and publishing platforms;<br>
•Social media, community building & monetization;<br>
•Designing game worlds;<br>
•Game balance, testing & maintaining player interest;<br>
•Interface design & advanced level design;<br>
•Character development through story design and emotioneering;<br>
•Evaluation of games development software & engines;</p>
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<p>Where supplementary assessment is available a student must have failed overall in the Unit but gained a final mark of 45 per cent or above, has completed all major assessment tasks (including all sub-components where a task has multiple parts) as specified in the Unit Description and is not eligible for any other form of supplementary assessment.</p>
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2027
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2026
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ITECH3222 - Computer Games Design
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ITECH3222 - Computer Games Design
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Semester 1
Semester 2
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Year
2027
2026
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Overview
Key information
Requisites
Learning outcomes
Assessment
FedTASK
Parent Region
Overview
Unit description
<p>This course extends student knowledge of the technology, design concepts and cultural effects and involved in computer games. The course will focus on putting theory into practice, requiring students to design and develop a sophisticated and functional game environment/level. Technologies such as games engine selection and usage will be explored. Design issues and concepts relating to computer games will be expanded upon and students will be required to develop their skills through exploration and experimentation. The cultural effects and implications of computer games will be explored in detail and students will be shown how to critically evaluate a computer game.</p>
Unit content
<p>This course extends student knowledge of the technology, design concepts and cultural effects and implications involved in computer games as taught in Game Development Fundamentals.The course will focus on putting theory into practice, requiring students to design and develop a sophisticated environment/level within an existing game engine. The cultural effects and implications of computer games will be explored in further detail and students will be shown how to critically evaluate a computer game. The processes and documents involved in game design, and tools used for asset and level creation for an existing computer game will be covered in detail.<br> •The process of game design;<br> •Games design stakeholders, influences and documentation;<br> •Crowd-sourcing ,crowd-funding and publishing platforms;<br> •Social media, community building & monetization;<br> •Designing game worlds;<br> •Game balance, testing & maintaining player interest;<br> •Interface design & advanced level design;<br> •Character development through story design and emotioneering;<br> •Evaluation of games development software & engines;</p>
Key information
Institute / school:
Institute of Innovation, Science & Sustainability
Discipline:
Information Technology
Study level:
Undergraduate
Credit points:
15
EFTSL:
0.125
Field of education:
029999 - Information Technology, n.e.c.
Grade scheme:
Graded (e.g. HD, D, C, etc)
Placement component:
No
Fee information:
<a href="http://www.federation.edu.au/locate/unit/itech3222">View unit fees</a>
Requisites
Prerequisite
<p>must have completed 1 of "ITECH1004" / "<a href="/ords/r/curriculum/catalogue/course?p6_code=ITECH2001" target="_blank">ITECH2001</a>"</p>
Corequisite
None
Exclusion
None
Learning outcomes
Learning outcomes
<p>On successful completion of this unit, students are expected to gain the following [K]nowledge, [S]kills and [A]pplication of knowledge & skills</p>
Learning Outcomes
Ref
Outcome
K1
<p>Describe and explain the theory, processes, influencing factors and documentation associated with games design;</p>
K2
<p>Explain the elements and dimensions of game and level design;</p>
K3
<p>Explain the theory and processes associated with gameplay balancing and game testing;</p>
K4
<p>Describe the uses of crowd-orientated game development and online publishing options.</p>
S1
<p>Prepare game-design documents, incorporating components such as story, character, and gameworld;</p>
S2
<p>Create complex assets for an existing computer game using 3D modelling and/or other multimedia software tools;</p>
S3
<p>Create a sophisticated environment/level for an existing computer game based on games design documents.</p>
A1
<p>Exhibit judgement in tailoring a design for a specific target audience.</p>
Assessment
Learning Tasks and Assessment
Ref
Learning task
Assessment type
Weighting
Learning outcomes assessed
1
<p>Design and implementation of a game level and/or an overall game design, including creation of conceptual/design documentation and implementation of associated multimedia assets and scripts.</p>
<p>Assignments - conceptual/design documents and game design implementations</p>
<p>70%</p>
K2, K3, S1, S2, S3
2
<p>Questions covering the theory and principles underlying games design, the documentation associated with games design, the various elements of games design (story, world, characters, gameplay and interface design), the cultural value of games, the use of funding/resourcing models and critiquing of game designs.</p>
<p>Invigilated Examination(s) and non-invigilated Test(s)</p>
<p>30%</p>
K1, K2, K3, K4, A1
Supplementary assessment available:
Yes
Supplementary assessment information:
<p>Where supplementary assessment is available a student must have failed overall in the Unit but gained a final mark of 45 per cent or above, has completed all major assessment tasks (including all sub-components where a task has multiple parts) as specified in the Unit Description and is not eligible for any other form of supplementary assessment.</p>
FedTASK
FedTASK
<p>Federation University recognises that students require key transferable employability skills to prepare them for their future workplace and society. FedTASKs (<strong>T</strong>ransferable <strong>A</strong>ttributes <strong>S</strong>kills and <strong>K</strong>nowledge) provide a targeted focus on five key, transferable Attributes, Skills, and Knowledge that are embedded within curriculum, developed gradually towards successful measures and interlinked with cross-discipline and co-operative learning opportunities.</p>
FedTASK
Description of FedTASK outcome
Level
FedTASK 1: Interpersonal
The ability to effectively communicate, interact and work with others both individually and in groups.
FedTASK 2: Leadership
The ability to apply professional skills and behaviours in leading others.
FedTASK 3: Critical Thinking and Creativity
The ability to work in complexity and ambiguity using imagination to create new ideas.
FedTASK 4: Digital Literacy
The ability to work fluently across a range of tools and applications to achieve a range of skills.
FedTASK 5: Sustainable and Ethical Mindset
The ability to consider and assess the consequences and impact of ideas and actions in enacting ethical and sustainable decisions.
Key information
Institute / school:
Institute of Innovation, Science & Sustainability
Discipline:
Information Technology
Study level:
Undergraduate
Credit points:
15
EFTSL:
0.125
Field of education:
029999 - Information Technology, n.e.c.
Grade scheme:
Graded (e.g. HD, D, C, etc)
Placement component:
No
Fee information:
<a href="http://www.federation.edu.au/locate/unit/itech3222">View unit fees</a>
Additional information
Cards Section - Non Research
Add Info Static Text
Internal reference: ITECH3222 - U1.1